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Submitted by Pacome Danhiez, posted on January 27, 2005

Image Description, by Pacome Danhiez

EaseExport (3DSMax plugin)

I know a lot of coders who're looking for a free and professional exporter for 3DSMax. EaseExport has been released : it's a plugin based on the experience of years of development for 3DSMAX. Its keywords are : efficiency, easy-to-use, and free.

It fully supports SKIN and PHYSIQUE (character studio), and obviously exports all the classical things (meshes, textures, materials, animations, etc). And in the package, you can find a tutorial which explains you how to install and use it.

You can download it here :

EaseImport (Importer library)

In addition with EaseExport, a dynamic library has been released : EaseImport. It allows you to import all the scenes in your engine, with animation/skinning/textures/meshes/etc. Very easy to include in your project, it will take you 10 minutes to understand how it works.

You can download it here :

Try these two free products, I hope you will be seduced by their efficiency and simplicity.

Why are they free ? Just for fun :)

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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
El Pinto Grande

January 27, 2005, 10:34 AM

J'aime bien quand c'est écrit gros, comme ça je peux lire.

Rui Martins

January 27, 2005, 10:45 AM

That might be a real helper.
I'll try it as soon as I have some time for it.

And thanks for sharing !


January 27, 2005, 10:59 AM




January 27, 2005, 11:03 AM

Beau boulot !

Je me posais juste la question suivante : serais-tu le Pacôme de chez Doki par hazard ??

Brandon Bloom

January 27, 2005, 11:28 AM

Pretty interesting, but please fix the installation proceedure. I should not have to place the DLL into my system directory.

Another good idea would be to allow the export process (not what is exported) to be customized. For example, instead of exporting to a file directly, it should be possible to export to a temporary directory and run an external program passing it both the temporary file location and the final file location. Eliminating the need to seperately run an importer manually.


January 27, 2005, 12:47 PM

Non, désolé, je ne suis pas cette personne.
Je travaillais chez Cryo, et j'ai quitté le monde du jeu pour reprendre les études et m'orienter vers la finance.
Mais coder reste un passe-temps qui me prend beaucoup de temps !


January 27, 2005, 12:52 PM

For the install procedure, the best way is to place the file EaseCore.dll in your system directory or in another reachable place.

Yes, the feature you want is a good idea. I will code it when I've time.

Alastair Murray

January 27, 2005, 02:01 PM

You can put the DLL in the 3dsmax root folder rather than windows system32 folder. It works fine.

Pacome. This looks very cool, and you're right that many people can make use of such tools. However, I've just tested it with 3DSMax5 and I get the error message:
EaseExport.dll is not made for this version of the program - not loading.

Are you sure you don't need to recompile the plugin for each version of 3dsMax?
If you compiled it for Max6, I'm pretty sure it doesn't work on Max5. However if you export for Max5, it /usually/ will work for Max6 + above if I remember correctly.



January 27, 2005, 03:09 PM

good remark, I forgot to include other version of Max-plugin.

There is a new version of the package containing two version of the plugin:
- one version for Max 5.0 and +
- one version for Max 6.0 and +

Thanks for your remark




January 27, 2005, 05:49 PM

This is very impressive, however to make it *really* useful to others it should be open-sourced (eg on sourceforge). Otherwise many people will be concerned about its long-term availability, bug fixes, upgrades for newer Max versions or features etc.

These being said, this looks like a great component; thanks for sharing it for free!


January 28, 2005, 02:21 AM

very cool... but:

Does the library also come as sourcecode? ie: can we use the importer also on different platforms than Windows?


January 28, 2005, 05:34 AM

Sure, EaseImport will be release on Linux soon !


January 28, 2005, 10:02 AM

and Playstation2? Gamecube? XBox? PSP? DS? Symbian? ;^)


January 28, 2005, 04:47 PM

This looks very interesting.

How about multiple UV-Channel export (for Multitexturing)? And how about RT Shader Export (HLSL) ?


January 29, 2005, 04:27 AM

Of course, EaseExport supports multiple UV-Channel.
Look at the importer, you will be surprised by all its capabilities :)

Jacco Bikker

January 29, 2005, 08:46 AM

You could of course read the contents from the file on Windows, export it to your own format, and use that on Symbian.


January 30, 2005, 01:31 PM

Due to a lot of requests, EaseProduction has decided to release the sources of EaseImport. These sources are free of use, can be modified and adapted on other plateforms (Linux, Mac, ..). Feedbacks are wellcome about new versions of these sources.

Jacco Bikker

January 31, 2005, 09:55 AM

Thanks! Great stuff.


February 03, 2005, 04:17 PM

great lib!

Thumbs up you've released it for free.
Thanks for the source of the importer. Makes its use even more easier!

If I ever use it for something I'll send you an email



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