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Submitted by Laurent CancÚ, posted on December 21, 2004




Image Description, by Laurent CancÚ



This shows a screenshot of an adventure game I've been working alone in my spare time for one year and an example of a chess game, part of board game series we are finishing. It works with the engine I'm developing for more than two years intended to run even on old cards than recent cards trying to use their own particularities.

The cross platform engine creates a layer between C/C++ to DirectX8, DX9, OpenGL. The engine can render popular graphic effects that are fine to be seen in games, like bump mapping, environnement mapping, fake specular bump mapping, glow, etc and implement high level rendering and processing methods to simplify the use when creating games (physics,methods for lighting and shadows, mesh/texture generator, high level language vertex and pixel shaders)

You can see some released games using the engine on the site http://www.tlkgames.com/


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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
[MENTAL]

December 21, 2004, 03:34 PM

mmm... depth of field blurs... pretty

 
Aras Pranckevicius

December 22, 2004, 03:00 AM

Something about your blur routine makes me upset. Maybe you're doing box filtering instead of Gaussian? It's very visible in the top shot...

 
NCCAChris

December 22, 2004, 03:49 AM

yeah - the top blur is at too low a resolution i think - so it appears v.blocky :(

 
tetsifly

December 22, 2004, 04:38 AM

That top shot reminds me of Ico for the PS2. Very pretty!

 
abdulla

December 24, 2004, 02:16 AM

I love the shot of the adventure game, it really gives you that look of hot, dry weather, like a heat haze. I didn't notice the blocky blurring myself until I looked closer, but it still looks great.

(edit: typo)

 
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