Here are some new Screenshots of my Volumetric Terrain Engine.
I've been working on it for quite a while a while now; recently
I have started to plug the Landscape part into Ogre to get
some animations working, but this is still under construction.
A feature with which I experimented a couple of weeks ago,
is to use Fur for rendering the grass. Its an easy to add
feature which looks really nice, but also costs some fillrate;
especially as it was necessary to take care that the grass
is not rendered on the ways through the landscape.
(upper left image)
Yesterday I tried to use Wang-Tiles for rendering the ways,
which made it a little more complicated to not render the
grass on the ways, but its a great opportunity to get an
almost infinite sized, non looping terrain texture.
(upper right image)
Some other features of the engine so far are procedural
3D-Landscape generation, artificial terrain detail
(perlin noise), glow, an .obj loader and a very simple
kind of editor to place the loaded objects.
If somebody is interested to see it running,
the Demo is available on my Website