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Submitted by Helge Foerster, posted on December 09, 2004




Image Description, by Helge Foerster



The shot shows a work-in-progress version of Paradroid (a CBM64 classic) in 3D. I'm currently calling it Paradroid3D, but that won't be its final name. Maybe Parathreed or something like this. I'm open to suggestions. In the current version, you can do almost everything that you could do in the classic game, i.e. move around, shot and bump into enemy robots, control enemy robots and switch levels at any time using elevators between them. What's still missing is the transfer sub-game (played to control an enemy robot) itself and some other stuff like the data consoles the classic game had. Anyway, the game is written in Java using the jPCT engine (http://www.jpct.net) and should run on almost everything that has Java installed (1.3 or higher). It supports OpenGL and OpenAL where available (currently under Windows and Linux) and falls back to software rendering and Javasound where it isn't. If you have webstart installed, you can play the current version here:

http://www.jpct.net/para3d2/test.jnlp

Some words about the controls:

Move with the mouse and CRSR-keys, shot with the left mousebutton, enable transfer-mode by holding the right mousebutton (bump into an enemy in this mode to gain control), press and hold both buttons (or space) on top of elevators to access them (and use CRSR and "enter" to select a level once you've entered an elevator)

Additional keys:

'C' changes from 3D view to pseudo-2D and back (the controls are slightly different in that mode...you'll notice that)
'L' switches levels without using the elevators (a debugging shortcut)
'N' revives the player (for debugging too)
'W' shows a wireframe of the scene
'ESC' exit!

Any feedback is greatly appreciated. Especially from those who played the classic game 20 years ago...i'm trying to mimic the feel of this game, but i'm not sure if i'm succeeding.

Regards,
Helge


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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
Danny Chapman

December 10, 2004, 05:19 AM

Just tried running this but after the Java web start thingy downloads it it then hangs (20 mins or so) saying "starting application".

The app at http://www.jpct.net runs fine on this machine (1.9GHz P4, Windows XP, FX5700)

 
EgonOlsen2

December 10, 2004, 05:26 AM

That's most likely caused by webstart's security requester sitting around in the background waiting for confirmation. Try to ALT+Tab to the Webstart-App and the requester should be visible. It's a webstart related problem that happens from time to time.

 
Danny Chapman

December 10, 2004, 05:58 AM

Aha, well it worked when I just ran it again. Runs well and looks nice, though I don't know what the game is about! Didn't notice any sound though, and it did just quit every time I sat on one of the circular lights (escalator?) and press return...

 
EgonOlsen2

December 10, 2004, 06:07 AM

Opps, my fault. It always quits when pressing "Enter" outside elevator mode... The bright spots are energy pads, the elevators look like a red circle divided into four sections. You enter them by holding both mouse buttons pressed, you are leaving them with "Enter".
If there's no sound, try to disable the "use OpenAL"-checkbox in the startup frame. Thanks for testing.

 
EgonOlsen2

December 10, 2004, 10:11 AM

Update: The problem with the enter-key has been fixed.

 
depsypher

December 19, 2004, 08:06 PM

hell yeah! speaking as someone who has a lot of nostalgia for this game and who wrote (a rather crappy) unfinished j2se remake I have to say I'm impressed. Any chance of network deathmatch play? I've dreamt of multiplayer paradroid since the c64 days. Great job.

 
EgonOlsen2

December 21, 2004, 01:59 PM

Multiplayer is not very likely...at least not in the first few versions. Maybe i'll work on that later, but for now i want to focus on the single player part to make it as good as possible.

 
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