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Submitted by Kurt Miller, posted on December 07, 2004

Image Description, by Kurt Miller

Well, the IOTD queue has been empty for a couple days. Instead of writing more poetry to inspire submissions, I figured this time called for a Terrain of the Day; at least for old time's sake.

These are some screenshootlets of a little terrain editor I whipped up recently. It takes heightmaps and source textures (specified at different heights) for each chunk of terrain, and generates the mesh + final blended texture. This is a late night spare time project without any real goal, but I'm hoping to mess with geometry clipmaps (and other such techniques) one of these days, as I'm interested in rendering huge, custom-made terrains. There's a little more rambling about it in the coding section of my blog.

Anyway, now its your turn! Submit an IOTD today ;p

Image of the Day Gallery


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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
Jari Komppa

December 07, 2004, 12:30 PM

I'm working on several things that will probably generate IOTDs, but I'm trying not to spam the IOTD queue too much.. =) (I might be the most frequent IOTDer, or at least in the top-10).

(As a reminder, TMDC7 deadline is this coming Sunday - - there's still time..(!)) =)


December 07, 2004, 05:17 PM

lol! when i first saw it i read "submit an idiot" ^^

anyway nice program
you will get an iotd (idiot) when we have finished our tank-fight-game


December 07, 2004, 05:37 PM


The source textures - are they for the different parts of the landscape, for example, one for ground level (dirt), one for grass, one for mountainous rocky areas, and one for the really high snowy areas? So is each texture blended depending on what height range you assign to it?

How about painting onto the landscape - have you thought about doing that and maybe generating some sort of an alpha map (or multiple alpha maps perhaps) that let you paint paths and things (i.e. in effect cut through the layers and only show the rock layer)? I know this is just a hobby project and you aren't making an all-purpose terrain editor, but I'm just tossing around some thoughts

Looks pretty cool. I've been thinking about getting back into some terrain stuff and want to write a terrain editor. I've been thinking about doing a Cannon Fodder-esque game (but 3d -- well, the camera will probably be fixed or at least limited in its rotation range).



December 07, 2004, 05:39 PM

Oh, I just read your blog entry about it and you pretty much covered most of my questions :-)



December 08, 2004, 02:24 PM

Oohhh, the terrains look beautiful! I want to touch them :)

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