Well, the IOTD queue has been empty for a couple days. Instead of writing more poetry to inspire submissions, I figured this time called for a Terrain of the Day; at least for old time's sake.
These are some screenshootlets of a little terrain editor I whipped up recently. It takes heightmaps and source textures (specified at different heights) for each chunk of terrain, and generates the mesh + final blended texture. This is a late night spare time project without any real goal, but I'm hoping to mess with geometry clipmaps (and other such techniques) one of these days, as I'm interested in rendering huge, custom-made terrains.
There's a little more rambling about it in the coding section of my blog.
Anyway, now its your turn! Submit an IOTD today ;p