Well, this really is nothing compared to most of the awesome work I
have seen on this site, but this is a remake of asteroids I made using
DirectX 8 called "Spacerocks_UC".
Being a newbie, probably the hardest part of this for me was getting
the circular collision response with kinetic preservation working,
whilst factoring in the different masses of the individual objects.
Also, when it comes to the rendering part, it was a real challenge to
get the wrap around environment working.
I made all of the graphics myself using Rhino 3D for the modeling
and Bryce for the rendering. Bryce didn't seem
to rotate the textures with the mesh and this is why the rocks kind of
roll without the textures...
The game is available free for download at
www.skullbonez.com/spacerocks and features 5 different types of
weapons, 2 different enemies with basic but sometimes challenging AI,
and 54 levels (good luck getting through them all, the final ones are
actually quite hard!)
As this is the first game I have made, I was surprised at how much of
my high school maths I used to actually get it working! My advice to
all of the other newbies out there is to stick to it - some of the
routines in this simple game took me hours to get working, but when
you see it work for the first time it is just so rewarding!
Anyway, that's it for now, thanks for checking it out!