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Submitted by Ryan Gaule, posted on November 06, 2004




Image Description, by Ryan Gaule



G-Spot Tornado is a top-down arcade style shooter developed by myself and two classmates; Jeremy Hardy and Graem Clark, while studying at Arts Institute of Burnaby-Vancouver. We developed this small game from start to finish in just under a month and a half, using DirectX 9.0b. The name comes from a Frank Zappa song that inspired us to create the frenzied gameplay. Technically there are no new techniques for rendering, and no vertex/pixel shaders to speak of. Gameplay consists of you controlling a little spaceship that is bound to stay within the borders of each level, and must fend off the hordes of enemy space aliens that wander into your vicinity. Lots of blasting, particles and a killer retro soundtrack make the game fun to sit down, play and finish in 5 minutes. I don't have a website to post the game up on, however if you email me I'll be happy to send you the 3.5 meg zip.

Update: You can download a copy of the game here: GSpotTornado.rar (2.8mb)

-Ryan Gaule


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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
Sebastian Wagner

November 06, 2004, 02:21 AM

> The name comes from a Frank Zappa song that inspired us to create the frenzied
> gameplay.

Which leaves me wondering if you understood the "g-spot" thingy =)

 
Kurt Miller

November 06, 2004, 02:23 AM

Shhh, its a funny name :P

 
Andrew Lauritzen

November 06, 2004, 10:01 AM

Looks good to me! I particularely like the particle effects.

Few things that I noticed:
- When the screen fades to red (after you die - I mean... ah... I never die!), the "quads" of the particles become clearly visible for some reason. Minor, but its the type of thing that programmers look for ;)
- When I die, the option to return to the main menu seems not to work... it will not highlight nor can I click it.

Other than that, it looks like there's definitely some potential here. I think it would be cool if you added some sort of secondary explosive weapon that you can use via right click :)

 
Dan Royer

November 06, 2004, 06:50 PM

Ah, good old Mutant Storm (http://www.pompomgames.com/mutantstorm.htm).
I mean, good old Smash TV (http://www.digitpress.com/reviews/smashtv_arcade.htm).
I mean, good old Robotron (http://www.shockwave.com/sw/content/robotron).
I mean, good old Berzerk (http://www.atariage.com/software_page.html?SoftwareID=866).
I mean, good old Spacewar! (http://inventors.about.com/library/weekly/aa090198.htm).

...but this is FlipCode, so maybe I should say "Ah, Good old Strayfire (http://www.gradientstudios.com/strayfire)"?

 
Kurt Miller

November 06, 2004, 07:17 PM

Dan Royer wrote: ...but this is FlipCode, so maybe I should say...


Hmm, its flipCode... flipcode... or FLIPCODE, but never ever FlipCode or Flipcode!! Oh noes! :P

 
Ash Matheson

November 07, 2004, 03:55 PM

Good to see it posted on-line and that some of the stuff that I taught you guys actually got to some use.

 
This thread contains 6 messages.
 
 
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