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nice render, though i'd like to know: exactly what is it that you do once you have the average incident radiance direction?
moreover, when you say 'soft real-time lighting', do you mean quickly recalculating the lighting or just re-rendering from another viewpoint?
[pet peeve: 'radiosity' (being a crappy, discretised, diffuse-only* gi solution) is *NOT* the same thing as 'global illumination'. neither is radiosity an 'effect', there's actual maths and physics to this, and when people just... oh nevermind, no one cares anyway...]
* unless you use clustering or higher order approximations, which are a huge waste of time, code, blood, sweat, tears and most of all skill, when compared to elegant monte carlo methods...
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