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Submitted by Richard Phipps, posted on November 04, 2004

Image Description, by Richard Phipps

Chaos Funk is a faithful remake of the classic spectrum game 'Chaos' by Julian Gollop. Chaos is a multi player, turn based, fantasy war game. Each player takes on the role of a wizard and attempts to kill the other wizards by casting spells or summoning creatures to attack them. Featuring up to 8 human or computer players Chaos is still a lot of fun to play with friends and each game is unique! Julian Gollop went on to create the X-Com series of games and also Laser Squad: Nemesis.

Chaos was placed into the Public Domain by Julian Gollop, and when this project was started there were no faithful and complete remakes available for the PC. Apart from a few bugs Chaos Funk is complete and very faithful. It features all the original spells and creatures from the spectrum version, as well as adding the extra spells from the Atari ST remake by Martin Brownlow. To ensure that the internal logic was accurate, relevant z80 code was analyzed by Chaos fans and equivalent C code was used to make routines such as spell casting, combat and the spread of growths faithful to the original game. The AI system was however built from scratch and plays a good game with a few quirks.

In developing Chaos Funk I wanted to be faithful to the original graphic style rather than having textured backgrounds or detailed creature graphic. However I also wanted to make things a bit more interesting, and so I used some neat scaling routines I had developed which were ideal for the graphic style of this game.

Every graphic in the game is either a recoloured 16 x 16 sprite from the original game, or a new 16 x 16 image I created. These images are then smoothly scaled in real time to create the display without pixelation or blurring. The bottom part of the image shows the standard view in which every graphic you can see is being stretched to 32 x 32 so the game runs nicely in a 640 x 480 screen mode (fullscreen or windowed). By clicking on a creature with the right mouse button you can literally zoom in on the sprite and see the relevant statistics for that creature (see the top part of the image for an example of this). The image scaling is very fast, enough that on a 300mhz PC the frame rate only starts to drop when most of the board is filled with sprites.

Chaos Funk also features a very flexible sound system so that players can implement different sound sets which can be made up of hundreds of different weighted sound samples.

The game is free and can be found at under the free games section. If you like the game, why not try my first shareware game Storm or some of the other shareware games on my site? Your support will help me develop cool new freeware and shareware games. :)

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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.

November 04, 2004, 03:01 AM

Good job


November 04, 2004, 04:16 AM

I remember chaos, have to try this one, I loved the original! Love you!


November 04, 2004, 10:54 AM


Chaos is a great strategy game, especially with a few friends. Of course adding a set of comedy samples makes games really funny as well. :)

I hope that people who haven't seen it before get into the game and enjoy playing it.



November 04, 2004, 11:19 AM

Neat! I didn't play Chaos, but I played Morkin2 however, and immediately recognized it :) Looks nice, the human with the armor looks very good. Only the yellow lion looks like it had a nasty accident.

Does the smooth scaler work like the eagle/xs2ai smoothers known from (zsnes)emulators?

Jonathan Fischer

November 04, 2004, 11:21 AM

I'm curious about the scaling as well. How are you keeping it so clean looking after being scaled up that high?



November 04, 2004, 11:59 AM

No, the smooth scaler doesn't work like the eagle or 2xsai smoothers. It's more of a bitmap smoothing/vectorising approach. There's no real limit to the size expansion possible, which is why I made it so you can zoom in on creatures. :)

Rui Martins

November 05, 2004, 08:37 AM

What a Great Remake !

Thanks for sharing it.
I have a bunch off friends that have been waiting for a complete remake for some time now.
Previous attempts have all been abandoned, my salute to your perseverance.

Thanks again for sharing your 2 years love work.

There are some new added spells when compared with the original game, "Mutation" is one of them.


November 09, 2004, 02:36 AM

W000! Chaos!

I remember playing this one on ... what was it? ZX Spectrum? Big sloppy kissess for the remake ;)

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