Yep, it's that time of year again. Text mode demo competition 7.
More info on the contest (such as rules, etc) can be found at
The invitation demo uses FMOD for audio, LibCaCa for the console
'graphics'' output, and CFL3 to contain the data files.
Due to the fact that I've been even more busy than usual (having
started studying in the evenings), the demo was made in a hurry
(basically 2-3 days), including improvements on my textmode rendering
engine. Most of the improvements were prompted by LibCaCa's output
quality, which is surprisingly good.
All 3d in the demo is rendered with gouraud filler and blur filter;
the scenes have surprisingly huge polygon counts =). As a neat
technical detail, the blur filter uses a 2-pass "any sized box blur
filter" trick - the blur effect takes exactly as much cpu time
regardless of the blurring strength.