What you see here is my little toy engine (heavy OOP) I like to play with a lot... I just found the time to plug in ODE 0.5 and I really love the actual simplicity of that rigid body physics engine - so I simply had to post that image.
And here come the engine's features:
Depth shadow mapping
Extensive material system
Rigid body physics (through ODE)
Support for a few 3D formats (MD5, Dawn NMB, MAX through a exporter plugin)
Should run on XBOX (I wouldn't know - don't have a XDK)
Some decent apps / games
(your favourite feature goes here)
I intend to release the source under the GPL for ages now but never find the time to actually do it. I already set up a sourceforge project featuring a discussion board, a mailing list and a wiki, but I guess that doesn't make much sense without releasing it I guess.
To see more screenshots please visit: