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Submitted by Michael Zeile, posted on October 22, 2004




Image Description, by Michael Zeile



These screenshots show a little game project by a friend of mine and myself: Hairy Harry ( http://www.hairyharry.de )

the main features are:
  • simple and fun gameplay
  • editable characters with many different hairstyles
  • very funny-looking dynamically moving hair
  • three different singleplayer modes
  • multiplayer via tcp/ip network
  • several player settings
  • realistic ball physics
  • statistics
  • minimal hardware requirements: Pentium II 450 MHz, Riva TNT2 32MB
  • the idea was to create a little game for breaks between university lecture etc. which wouldn't take too much time to learn.

    the code is written in c++ / opengl and has got bigger than expected ( 22'000 lines of code). we used our own engine called resurrection which was previously used in the game Thrust2k3 ( http://thrust.primusnetz.de ).

    we're looking forward to coding a new version ( update ) of the game with a lot of new features. we'll start with this update immediately when we have enough time, so please don't forget to email us new suggestions or questions!

    bye
    michael & martin


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    Message Center / Reader Comments: ( To Participate in the Discussion, Join the Community )
     
    Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
     
    Faelenor

    October 22, 2004, 07:39 AM

    So cute :)

     
    KalebDark

    October 22, 2004, 07:46 AM

    I seem to remember Kurt talking about getting away from advertising screenshots. Come on people. Where is the technical info here?

    Sure it looks cool, but what tech. did you use? Deos the hair on the little ball people move?

    What shadowing technique did you use?

    Come on, lets get back to the original usage of this. More technical information for us flipcoders.

    Less free advertising.

     
    WolfgangW

    October 22, 2004, 09:16 AM

    Who ever said that the IOTD is not about advertising your work and getting some praise? You really belive people post an IOTD to explain their tech?!

    Nothing wrong with a litte free advertising.

    Really nice looking game! Reminds me of 'Sumo beach volleyball' this small mini game the newest ICQ vesion has built in.

     
    StiNKy

    October 22, 2004, 10:36 AM

    this is one quite nifty demo, although I can't for the life of me figure out how to use the hair making tool.

     
    Kurt Miller

    October 22, 2004, 10:57 AM

    What a strange (and fun) little game ;p I seemed to have had better luck on "Hairy" difficulty than "Normal" though. *shrug*

     
    Steven Don

    October 22, 2004, 11:12 AM

    Reminds me of a game I played ages ago: http://www.mobygames.com/game/shots/p,2/gameId,523/

     
    Faelenor

    October 22, 2004, 11:36 AM

    Did you read the description before posting?

    "very funny-looking dynamically *moving* hair"

    And this is a free game, so there's nothing bag about free advertising. Even if it was a commercial game, that's always cool to see what is on development in the game industry.

     
    NCCAChris

    October 22, 2004, 12:41 PM

    good job - it is suprisingly quite fun! I think the ball covered with long hair may be cool?!!
    although im curious as to how the project has managed to encompass over 22,000 lines of code??

    It looks like the shadows are faked - just a blended circle on the ground plane in relation to the position to the ball.

     
    darqSHADOW

    October 22, 2004, 03:13 PM

    Who said it? How about Kurt himself...

    http://www.flipcode.org/cgi-bin/fcarticles.cgi?show=63768

    DS

     
    lukep

    October 22, 2004, 05:33 PM

    Looks great! Keep up the good work.

     
    Ryan Petrie

    October 22, 2004, 11:01 PM

    Exactly what I thought. Though I enjoyed this one a lot more. I tried it out and planned to play it for a few minutes, and an hour later I was still playing!

     
    fup

    October 23, 2004, 01:17 PM

    cute!

     
    This thread contains 12 messages.
     
     
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