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Submitted by Brandon Christopher Furtwangler, posted on October 05, 2004




Image Description, by Brandon Christopher Furtwangler



These images were taken from my recent demo that show's off a few pixel shader effects. Here are a few of the features:
  • Full use of vertex/pixel shaders using effect files. (no fixed function rendering)
  • A parallax bump mapped material
  • A procedural wood material with variable wood-ring-axis orientation.
  • A glass material with variable reflection, refraction and index of reflection.
  • Realtime dynamic shadows using shadow maps.
  • Realtime dynamic cubemap for reflections/refactions using render to texture.
  • A screenspace feedback using render to texture.
  • several feedback effects that can be combined using the UI at runtime
  • a warping effect that makes it look like you're under water
  • several sliders for playing with effect parameters at runtime
  • uses C# and DirectX9
  • You can view a 7 minute video explaining it in greater detail and a few more screen shots on my website. The source and binary is also provided there.

    http://www.brandonfurtwangler.com


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    Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
     
     
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