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Submitted by Shawn Halayka, posted on April 21, 2004

Image Description, by Shawn Halayka

I am currently working on a realtime quaternion fractal generator using C++ and DirectX 9.0b. It currently supports point set generation using a dozen or so different formulae, and allows the user to rotate and translate the generated set.

I started working on the project after seeing the beautiful images displayed on Paul Bourke's website:

Eventually my goal is to be able to convert the sets to STL (stereo lithography) format and have them cast into sculpture.

Planned features are to include the capability to generate meshes (with output to one or more popular 3D file formats) and network distributed set generation.

The source code is available from and a precompiled binary is at

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