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Submitted by Fabian Giesen, posted on April 20, 2004




Image Description, by Fabian Giesen



You're currently seeing 4 screenshots from .kkrieger (beta), a game in 96k developed by .theprodukkt. Before I annoy you with loong and boring descriptions, best just download the file at http://www.theprodukkt.com/files/kkrieger-beta.zip and see for yourself, then continue reading (if it worked, which we hope :).

.kkrieger is a pure hobby project, produced in about 2 years of spare time mainly by 4 people: Thomas "fiver2" Mahlke, Dierk "Chaos" Ohlerich, Christoph "giZMo" Muetze, and me, Fabian "ryg" Giesen. About half a year ago Sebastian "wayfinder" Grillmaier and Tammo "kb" Hinrichs joined us to help out with the sound side of the experience :). It was released the past weekend at the "Breakpoint 2004" demoparty in Germany and ended up first place in the 96k Game competition.

Some technical details:
  • The game runs in 1024x768 resolution, in a 1024x512 window (convenient widescreen aspect ratio and rendertarget size :)
  • We do full perpixel lighting on everything, with realtime stencil shadowing (rendered at quarter resolution to reduce fillrate impact)
  • All Textures and Models are generated with procedural methods, and were made in our own editor, the "Werkkzeug3"
  • We have a character animation system featuring some basic IK, so the enemies can walk themselves.
  • The physics system is quite rudimentary, but fast and very simple (verlet integration based)
  • Advanced particle systems :) - well, we have a lot of parameters to tweak, we can attach particle emitters to arbitrary objects in the scene graph, we can let the physics system handle particles (though we currently don't), so I guess it's advanced enough.
  • A variety of postprocessing filters on the final rendered image, to make it all look shiny and smooth (or gray and strange as in the intro/menu)
  • It's still a beta, and the code is ridden with bugs, some causing dramatic slowdowns in certain circumstances, some causing the program to crash. We're working on it for the final version, promised :)
  • Refer to our soon-to-be-updated website for more details.

    Fabian "ryg" Giesen,
    .theprodukkt.


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    Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
     
    Schnoogs

    December 31, 2004, 06:27 PM

    Ever heard of windowed mode???

    People need to understand that those of us with LCD's are at fixed resolutions. My Apple Cinema display ONLY supports 1920x1200.

     
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