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Submitted by Colin Vella, posted on April 13, 2004




Image Description, by Colin Vella



This is a screenshot of a game that I am developing together with 3 friends of mine (Keith Bugeja, Elvio Cauchi and Kevin Debono) in our spare time. It is a shoot-them-up in the style of Starfox and the classic Space Harrier for any of you old enough to remember it! :) The game is essentially linear in concept but will contain character dialogue and cut-sceens to enhance player immersiveness.

The game has been in production for over a year and uses an in-house 3d engine developed by Keith and features a particle system, light / halo / lens-flare rendering, a custom terrain algorithm, shadows and several other features. The 3d-engine is intended to support both OpenGL and DirectX although for now only the OGL driver is implemented. I am working on the game engine code (content managment, collision detection, AI, algorithms etc), content editor and the game code itself. I am also dabbling with low-poly models. Keith also doubles as a 2d and texture artist. Elvio is a talented musician and sound engineer who is building sound and music content for the game while Kevin is a talented hi-poly model and animation artist working on title screens and cut-scenes.

More screenshots and a short animation are available here:
  • http://colinvella.no-ip.com/perihelion/001.jpg
  • http://colinvella.no-ip.com/perihelion/002.jpg
  • http://colinvella.no-ip.com/perihelion/003.jpg
  • http://colinvella.no-ip.com/perihelion/004.jpg
  • http://colinvella.no-ip.com/perihelion/005.jpg
  • http://colinvella.no-ip.com/perihelion/006.jpg
  • http://colinvella.no-ip.com/perihelion/007.jpg
  • http://colinvella.no-ip.com/perihelion/008.jpg
  • http://colinvella.no-ip.com/perihelion/009.jpg
  • http://colinvella.no-ip.com/perihelion/001.avi


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    Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
     
     
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