First screenshot of my new engine, featuring realtime per-pixel
displacement. Only one triangle in this render.
As no 3D hardware can handle true per-pixel displacement, it's computed by
Seems a bit "rough" currently, because I've short circuited what I planned
to code to get the first results. But I'll recode the displacement with
every optimization and filtering planned.
Project's page: http://divide.3dvf.net/d2k4
feel free to send your comments to divide at 3dvf.net