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Submitted by Robin Lobel, posted on April 02, 2004




Image Description, by Robin Lobel



First screenshot of my new engine, featuring realtime per-pixel displacement. Only one triangle in this render. As no 3D hardware can handle true per-pixel displacement, it's computed by the processor.

Seems a bit "rough" currently, because I've short circuited what I planned to code to get the first results. But I'll recode the displacement with every optimization and filtering planned.

Project's page: http://divide.3dvf.net/d2k4

feel free to send your comments to divide at 3dvf.net

Robin Lobel


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