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Submitted by Nikolay Stefanov, posted on March 30, 2004




Image Description, by Nikolay Stefanov



This is a screenshot of a SH lighting demo I've been developing on and off for a couple of weeks. At the moment it supports:
  • AABB-accelerated preprocessing of scenes
  • diffuse shadowed transfer
  • SH rotation matrices for arbitrary number of bands
  • HDR probes for ambient lighting
  • approximation of local lighting
  • realtime recolouring with an OpenGL vertex shader


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    Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
     
     
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