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Submitted by Jim Offerman, posted on March 23, 2004

Image Description, by Jim Offerman

Here are a few shots of the my latest engine. My goal is to develop a compact, flexible engine so I can easily develop (small) games and demos. At the moment, I am focusing on the new shader-based renderer (hence the interesting artwork). A few highlights:
  • per-pixel diffuse & specular lighting
  • dynamic lights and stencil volume shadows
  • fake-HDR (bloom, glare/glow and afterimage filters)
  • Later on, I plan to add atmospheric light scattering for even more realism. Realism is good :).

    The engine uses a hierarchical scenegraph coupled to a dynamic octree for fast spatial queries. Most of the non-graphics functionality is derived from middleware (Tokamak for physics/collisions, FMOD for sound, Lua for scripting).

    Jim Offerman

    Image of the Day Gallery


    Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
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