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Submitted by Greg Snook, posted on March 08, 2004

Image Description, by Greg Snook

Here's a collage of shots from the latest Gaia Engine (version 1.3). The original Gaia engine was included with the book "Real-Time 3D Terrain Engines using C++ and DirectX 9" last year, but it's been receiving steady updates since then at The engine features DirectX 9, HLSL shaders, ROAM, Chunked Terrain and Tiled Terrain methods. The latest edition to the site includes a PDF doc which also helps explain some of the memory management and C++ template usage in the engine for new readers. Feedback is welcome in the forums at as well.


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Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
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