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Submitted by Victor Widell, posted on March 01, 2004

Image Description, by Victor Widell

I did some experimentation with Fur Shading. Nothing advanced, not even a pixel shader involved.

It is basically just a texture with a noisy alpha channel drawn in sereval layers with diffrent alpha-testing for each layer. To simulate self-shadowing I fade the deeper layers to black.

Also, the lighting needs to use the normal of the induvidual _hairs_, wich is (more or less) perpendicular to the surface normal.


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