These are screenshots of my examination project I'm working on to get my degree in Computer Science at the University of Gothenburg, Sweden.
What you see is basicly an infinitly large implicit surfaces with associated textures. No bumpmap or similar is used. In fact, I
only use gouraud shaded triangles.
The program I wrote will show a very lowres and blurry version when the user move and will start to refine it when the user
stand still and doesn't change any settings. So once you stand still you will get more and more detail but as soon as the
user moves the lowres version kicks in.
Each of these screens (the orginals were in 1024x768 resolution) took between 10 and 25 seconds to generate on my athlon
700, but even after a second or two you get a reasonable good quality.
/David Olsson aka Zelcious