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Submitted by David Rosen, posted on January 20, 2004

Image Description, by David Rosen

These are screenshots of one of my projects called Soul of Steel, a robot first-person-shooter. Recently I was bored and decided to add glass-shattering effects ala Red Faction and the Matrix (helicopter scene) and found that it was surprisingly easy, and took about a day. All it does is take a glass model and subdivide it more or less randomly, and then apply various effects to each shard based on its distance from the impact point(s). Support for multiple impact points allows the player to interact with glass shards even after they are falling or lying on the ground. Maybe this is pointless, but I thought it was interesting :)

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