Here are two shots of our game X-fire.
X-fire is a small top-down shooter game made by LPHPNL. What makes x-fire unique is that it has real-time per-pixel lighting. X-fire took runner up in the AGDC (Australian Game Developers Conference) best unsigned game (Indie) in November 2003. The main drive behind x-fire's development is going back to older style games where the idea is just to be overwhelmed by enemies (just think Gauntlet or Alien Breed).
In house developed engine
Every polygon has a normal map
Real time per pixel light attenuation
Real time per pixel specular lighting (with gloss map)
Every light has a cube map (directional lights)
Every polygon casts a real time shadow
Per polygon hit detection
Two-player co-operative network play
X-fire uses OpenGL and Fmod.
You can download a demo from www.lphpnl.com