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Submitted by Michael Young, posted on January 19, 2004




Image Description, by Michael Young



Here are two shots of our game X-fire.

X-fire is a small top-down shooter game made by LPHPNL. What makes x-fire unique is that it has real-time per-pixel lighting. X-fire took runner up in the AGDC (Australian Game Developers Conference) best unsigned game (Indie) in November 2003. The main drive behind x-fire's development is going back to older style games where the idea is just to be overwhelmed by enemies (just think Gauntlet or Alien Breed).

Features list:
  • In house developed engine
  • Every polygon has a normal map
  • Real time per pixel light attenuation
  • Real time per pixel specular lighting (with gloss map)
  • Every light has a cube map (directional lights)
  • Every polygon casts a real time shadow
  • Per polygon hit detection
  • Two-player co-operative network play
  • X-fire uses OpenGL and Fmod.

    You can download a demo from www.lphpnl.com


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    Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
     
     
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