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Submitted by Pet, posted on December 10, 2003




Image Description, by Pet



This is a screenshot of our demo related to snow generation and rendering. We worked last days in implementing some fast snow generation in WhiteEngine.

The process take place in two steps: First snow is generated on objects based on density and where the snow falls from. Seccond, particle system are used for animation. We didn't optimize the system, as each particle is a single snow particle. For faster graphics and thicker snow, more snow can be represented with one particle. For the first step of snow generation on objects we are studding now new ways on doing this. It runs in DX 8.1 at least.

The demo can be downloaded from: http://www.whiteblobs.com/tech.htm


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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
Crash

January 26, 2005, 10:39 AM

That's pretty cool. Is it supposed to slow down when the paper flies by?

-M

 
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