Not logged in, Join Here! or Log In Below:  
News Articles Search    

Submitted by Miguel A. Osorio, posted on December 05, 2003

Image Description, by Miguel A. Osorio

My name is Miguel A. Osorio and I'm a member of SomniumStudio, a brazillian game studio. These are some screenshots taken from our techdemo, where we're displaying some of our engine's capabilities. Here are some of it's features:
  • Proprietary engine fully developed in-house.
  • SDL + OpenGL.
  • Hierarchical collision detection using OBB n-ary trees.
  • Shaders (currently implemented using only standard OpenGL pipeline, no vertex/fragment programs).
  • Multiple rendering passes for effects like gloss mapping and emissive texturing.
  • Advanced and highly flexible particle system.
  • Multiplatform (developed on a Linux environment).
  • The rendering subsystem is the only one currently implemented, but there will be support for sound, rigid-body dynamics, networking, GUI, AI, scripting, etc.

    The engine has been in development for one year and a half (though I've only worked on my spare time), while the techdemo was assembled in about two months (also on our spare time). We are currently working on a space combat simulator using this technology.

    To learn more about our game and about us, check out our site at There are more screenshots available there, plus a movie showing the techdemo in action.

    Thanks for the opportunity,
    Miguel A. Osorio.

    Image of the Day Gallery


    Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
    Hosting by Solid Eight Studios, maker of PhotoTangler Collage Maker.