These are shots from a very simple heightmap renderer written in C++ using
OpenGL for graphics output.
The terrains are generated using the Diamond-Square fractal algorithm, and
smoothed using Gaussian Blurring.
This is a single texture mapped over colored vertices, the lightmap is
static (and includes shadows).
The upper image shows a small vehicle which behaves like a helicopter (flown
Get the program at: http://www.spforge.com/files/hmap.zip
Created by George "Symphonic" Filiotis