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Submitted by George "Symphonic" Filiotis, posted on October 28, 2003

Image Description, by George "Symphonic" Filiotis

These are shots from a very simple heightmap renderer written in C++ using OpenGL for graphics output.

The terrains are generated using the Diamond-Square fractal algorithm, and smoothed using Gaussian Blurring.

This is a single texture mapped over colored vertices, the lightmap is static (and includes shadows).

The upper image shows a small vehicle which behaves like a helicopter (flown with mouse/keyboard).

Get the program at:

Created by George "Symphonic" Filiotis

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