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Submitted by Joseph White, posted on October 19, 2003




Image Description, by Joseph White



The first screenshot is a picture of a modeller that I started writing about 2 years ago, and occasionally add to. It's called 'poido', which is short for 'pointy dough'. It's written in C and uses DirectX 3 but all of the rendering is done in software.

Apart from polygonal modelling functionality, it also features a built in ray tracer which can use octree or uniform space subdivision, a keyframable skeletal animation system, subdivision surfaces, pixel pushing tools, a uv mapper, and a sound editor. One file can contain many different models, bitmaps etc, so that it is easy to quickly navigate and edit the resources for a game. It has a very minimal visual interface. Most operations are performed with weird keyboard combinations and by typing in strings of text, so it feels a bit like EMACS.

I wrote poido as a general game development tool, but so far I've mostly just used it to push pixels. The second screenshot is a game made using poido, which is called 'Zen Puzzle Garden'. It's a shareware puzzle game, where the player controls a monk who has to rake Japanese rock gardens. You can get the demo from my website: http://www.lexaloffle.com. It features simulated ribbon effects (using a simplified 1D spring mass system), Wolf3D style wall rendering (on a very small scale), and ..er.. lots of sand.. and rocks.

-J


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Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
 
 
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