This is a screen-shot of Graphite, our research platform for 3D graphics
and numerical geometry. The example shows a Poser mesh with constrained
texture mapping applied to it. The technique is described in our
paper "Constrained Texture Mapping, Siggraph 2001, B. Levy". Since 2001
we have made some advances in terms of efficiency, and it is now possible
to warp the texture onto the model in real time.
Graphite has many other functionalities (curvature computation, volumic
data types, decimation and multiresolution, hardware-assisted Bezier
patches ...). It contains the results of four years of research.
Graphite is a cross-platform application, it works under Linux, Windows
Graphite will be distributed as a GPL'ed OpenSource project.
A preliminary binary version for Windows can be downloaded from my
web page: http://www.loria.fr/~levy/Graphite/siggraph2001/index.html
(but it is for an old version, we need to update that).
It contains everything to reproduce the "Images of the day" we
previously posted (the 22nd and the 4th).
Note: NormalMap and Bezier shaders require an NVidia board (at least
Graphite Development Team:
Wan Chiu Li
N. Ray and B. Levy. Hierarchical Least Squares Conformal Maps.
Pacific Graphics 2003 conf. proc
B. Levy. Dual Domain Extrapolation. ACM TOG (Siggraph 2003 conf.
proc.) July 2003
P. Alliez, D. Cohen Steiner, O. Devillers, B. Levy and M. Desbrun
Anisotropic Polygonal Remeshing. ACM TOG (Siggraph 2003 conf. proc.) July
Levy, Bruno and Petitjean, Sylvain and Ray Nicolas and
Maillot,Jérome. Least Squares Conformal Maps for Automatic Texture Atlas
Generation, In Siggraph 2002
Levy, Bruno and Caumon, Guillaume and Conreaux, Stephane and Cavin,
Xavier. CIEL, a new data structure for rendering complex unstructured grids.
In Vizualization 2001. October 2001
Levy, Bruno. Constrained Texture Mapping. In SIGGRAPH 2001. August 2001