I'm working on a 3D Engine of my own and I just wanted to show off a few shots
of my 3D Renderer. Nothing that great, it uses BSP trees for calculating the PVS
and for collision detection. Supports static & dynamic lights (point
lights/spotlights). At the moment only static shadows are implemented (the
famous lightmap!) but I'm working on implementing stencil buffer shadows too
(Doom3 style!). The sky is done using a skybox. Some of the textures I made
(Photoshop) and some I downloaded from the net for free. My Renderer uses
Direct3D. I feel really great because this is my first Renderer ever!
The top left image shows a castle being designed in my custom level editor. The
top right image shows the same castle, rendered using my Renderer (it's quite
dark, because it's supposed to be evening). Bottom left/right, are rendered
views of the castle interior.
Hope you like it!