Picture which I present today is taken directly from my actual
work for gameversity.com seminar on physics cloth simulation.
Techniques here are based on spring-mass system with inverse dynamics
constraints implementation (Provot). These constraints gives us an
opportunity to use low order numerical schemes (Euler and Mid Point) and
however obtain good behavior of the clothes.
For implementation I used C++ with a glut OpenGL view.
Three examples presented there are not all made with existing
project, rest of them can be found on my web page.