This is a pic of my work.
It shows lightmapping for shadows and some water
simulation including geometry animation via vertex
shaders, dynamic cube-mapped reflections, transparency
and shadows projected on water.
The sun is simulated with a billboard and includes
some secondary flares for the lens effect.
The geometry is composed of about 12k polygons and it
runs at 27fps on a GeForceFx5800.
Thanks a lot.