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Submitted by Iņaki Ayucar, posted on September 02, 2003

Image Description, by Iņaki Ayucar

This is a pic of my work.

It shows lightmapping for shadows and some water simulation including geometry animation via vertex shaders, dynamic cube-mapped reflections, transparency and shadows projected on water.

The sun is simulated with a billboard and includes some secondary flares for the lens effect.

The geometry is composed of about 12k polygons and it runs at 27fps on a GeForceFx5800.

Thanks a lot.

Iņaki Ayucar.

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