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Submitted by Wolfgang Draxinger, posted on August 25, 2003

Image Description, by Wolfgang Draxinger

Sometimes you start an project, and end up with something completely different. This happened to me with this small thing: Originally I was up to write a bitmap tesselator (don't want to explain what this should have been), which used quadtrees. Since the original purpose was related to terrain rendering I added a small renderer, CLOD, and frustum culling along with a terragen file reader. All this work was done at the weekend between my high-school graduation physics and math exam ( yes I'm a bit crazy and should have learned ordinary analytic geometry, but man: In school they don't even know what matrices are...).

It's not intended to be a full featured terrain rendering system, but should be considered a preview tool for terrain data.

For more info visit the QT_Terr section of my personal homepage

Normally I'm working on a really BIG 3D engine system, but at that time I wanted to do some small. I'll keep you updated, as soon I've some nice screenshots of the "even" engine I'll post them here.

Wolfgang Draxinger

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