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Submitted by Jordan Isaak, posted on July 12, 2003

Image Description, by Jordan Isaak

After starting several game projects and inevitably losing interest when progress slowed down after an initial burst of energy, I decided to try a really simple game design. The idea was that if I knew exactly what I was going to do before I actually did it, I would be able to keep my focus and not get lost in feature bloat or get bogged down trying to do a big project on my own.

The result was Amoebic, a very simple puzzle game. There's not much that's interesting about it from a technical standpoint, aside from the procedural background generator I wrote for it.

Basically, the generator consists of three stages: a basis noise generator, a fractal sum operator which sums up different octaves of noise, and a color map operator. By choosing between several different types of basis noise and color maps, as well as randomly varying parameters for the fractal sum, a range of different backgrounds is generated.

Amoebic is downloadable from

Jordan Isaak

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