This is a screenshot of Engine, a particles systems manager, which has been developped by 3 friends and me for a school project.
Engine has been developped with OpenGL and SDL, using C++.
It is currently available for Windows.
Here are some features :
Simple particles systems
Advanced particles systems, with billboarding, texturing, collisions
Physics ( gravity, electric and magnetic fields, .. )
Particles-rendered primitives (cube, torus, cylinder, .. )
3DS Loading and particles-rendering (see other screenshots to understand
Keyframer, with linear and Bezier interpolations
More screenshots are available here : http://www.3dengine.net/shots
Web : http://www.3dengine.net
Feel free to contact us for any question. Feedback is welcome !
Matthieu Dederichs a.k.a. bxw