These are screenshots from a RTS game that i have been working on for some time that is finally coming into the stage where its at least marginally playable. Its notionally set in the 19th century although i haven't cared about keeping things historical. Probably i will add tank/aircrafts at higher tech levels and call it 19/20th century. Some current features includes
Most of the standard features found in todays RTSes
Economy system based on the principle that the player should be able to make interesting research/infrastructure decisions but still be able to concentrate on the battles.
Supply calculation for units on a level normally only found in some TBS wargames.
User modifiable AI, each hotkey group can be assigned its own AI loaded from dll files.
Fast pathfinding using a three layered approach.
Dynamic terrain, explosions will create craters and I will probably add some terrain changing units.
Random map generator that can take hint files to create unique maps.
Some nice graphic features like reflective water and dynamic clouds.
The screenshots shows
Overhead view of a battle
All out rocket fight
Zoomed out view of map color coded for supply level
Random map created with a rather unsubtle hint file
Of course there is a lot still to do including, unit graphics (pretty nonexistant at the moment), better unit control/AI, more units, out of game stuff (option, lobby etc), new terrain texturing.
The current work in progress version can be downloaded at www-und.ida.liu.se/~stejo127/spring.zip