This is a screen shot from my current work in progress. It loads
Milkshape3D models into a BSP tree and renders it in front to back order.
It also loads world objects, and a skybox. The engine uses DirectX 8.0
Vertex shading to apply cubemapping. I plan to include frustum culling,
bump-mapping, shadow volumes, and a volumetric light technique I learned
from Parashar Krishnamachari.
You can find an executable demo from my website at
bennywilson.dreamstation.com. I can be reached for questions and comments