This image is from a demo for testing the first version of the pathfinding engine used in my game Aurora. This demo is written in C++ under MS Visual C++ 6 and use the SGI OpenGL API. It groups together my lastest knowledge for pathfinding using waypoints. For the technical side, the used algorithm is A* with the "heap" method for the queue implementation.
The development tools used for this game are MS VisualC++ 6, 3D Studio MAX 4, Valve StudioMdl, Milkshape 3D 1.5, Ulead PhotoImpact 3, Adobe Photoshop 6, Gimp 1.2, etc... And i have programmed two personal softwares: Aurora Editor (Level editor) & Pathfinder Editor (Bots path/waypoints editor).
I'm a 20 years french student and my diploma certificates are:
- School-leaving diploma of general mechanic;
- GCE of science and industrial technology with mechanic speciality.
I'm actually at University for general studies of mathematics, computer and applied sciences. (DEUG MIAS)
My holiday season job is formative in informatique centre and i hope to work in the computer games industry in the future.
Download of this demo is available at my homepage: http://whitenight-games.chez.tiscali.fr/
For contacts & feedbacks write at: firstname.lastname@example.org