Project Digital Nature.
I've included only 2 pictures, but they illustrate the program
capabilities not too badly.
These pictures are rendered on GeForce4-Ti4200, at about
Here are some features of the rendering engine:
Terrain: using high resoultion light-maps (that increases
terrains shadows supported), up to 4 texture stages, (for
20480m x 20480m with detail level 10m).
Larger terrains can be made of segments, this reduces
memory & processor
overhead, fractal terrain generator, real maps import
capability as well.
Dynamical sky, (that means you can set any time in the
and it will reflect real properties)
Clouds, up to 4 levels (not polygons).
3D Terrain plants (trees, plants e t.c), fractal
generator of trees
which can generate large range of tree types (up to 65000
plants per sector).
Water, which includes such effects as: reflection,
speculer highlights, transparency.
Cliff & snow texture generator, which optimizes using
External 3D objects render supports all the properties of
materials (bump mapping,
reflection, e t.c) real shadow volumes cast at all
objects in scene.
The project is developed on VC++6.0, using Direct3D8.