This is a collection of screenshots from HiLo, a Team-Based Multiplayer First-Person Shooter.
It was done in 8 and a half weeks as a school project at PlayGround Squad Game Development School
in Falun, Sweden.
It uses RenderWare for graphics, DirectPlay9 for Network and FMOD for Sound Effects/Music.
The game is based on two teams, Hi-tech and Lo-tech (hence the name HiLo).
Each team has a Sniper, a Heavy, a Medium and a Special character to choose from.
There a pretty signification differences between characters, like speed, firepower,
duck ability, jump height etc.
A very nice console with "counter-strike like" commands
Dedicated server (with standard functionality like: kick, ban, say, execclient (you can have much fun with this one :))
Basic special effects like particles, 3d muzzle flames, animated skydomes
Upper/Lower body meshes, with some nifty tricks to make seams less notable
Capsule Collisions (cylinder with hemispheres at top and bottom)
Nice GUI with windows/button/checkboxes and editboxes
The game was programmed by me (Tobias Johansson) and David Lundholm.
My main part was the Network, which pretty much sucks right now, it's extremly unoptimized
and is very cheater-friendly. But as my first network project I'm satisfied with it, it been
tested with 12 players and it worked good.
There's no demo yet, but we'll probably try to upload one some day.
Programming: David Lundholm, Tobias Johansson
SoundFX & Music: