These are some screens shots of my home brew arcade racing game that I'm
currently working on in my spare time.
The cars use projected shadows and dynamic environment mapping by rendering
everything around the car onto a cubic texture map and then applying that
through multi-texturing. When rendering to the environment map a much
shorter draw distance is used for performance reasons yet the skydome and
light source are always rendered to the environment map as they provide
important detail with minimal overhead.
The physics are heavily arcade based much like Hot Pursuit 2 but provide fun
and fast racing experience. No details yet on when its likely to be finished
as there is still a lot of work to do.
I'm developing with VisualC++ 6.0 and DirectX 9. More information on the
project can be found here: