Hi, these are just some shoots from my radiosity solution software. It was meant
to run in semi-realtime, but it's still missing a lot of optimizations.
The solution takes advantage of any graphics card that supports OpenGL1.2,
even if it isn't very precise (you can still see some major bugs in the
shoots) it gives some quite good results (semi-realtime color bleeding and
soft shadows of course with moving lights).
The method used is in some way similar to the one proposed by Hugo Elias on
his (gr8) page, slighty modified to be near to realtime.
A demo will be available soon to download (and maybe the sources too).