This screenshot collection is about stage 2 of TinySystem, my octree engine.
The screenshots shown here are my recent experiments with terrain rendering.
I had to improve the octree system a bit to get smart terrain rendering.
There is no Indoor/Outdoor separation on this engine. Non-movable objects
are clipped by the octree, movable are positioned using the already known
concept of loose octrees. I may use portals somewhere in the future.
I am trying to get automatic lod generation/handling for the entire world,
be it indoor or outdoor, static or dynamic.
No demo available yet, sorry.