These are shots from a game I'm coding here at Overloaded, called
Resistance. The game runs on a Nokia 7650 Symbian phone, the one with
the expandable keyboard and built-in camera. This device has a 12-bit
176x208 color screen and a 100Mhz ARM processor, wich is quite a mighty
combination, as you can see in these shots. :)
About the tech: Resistance uses a voxel engine for rendering it's world.
The world is a 128x128 heightmap with a 256x256 texture. The voxel
engine uses bilinear height and color interpolation (wich looks rather
hairy at 12bit, I admit), and vertical interlacing to boost the frame
rate to approximately 30fps, and that's fast enough, even for a shoot 'm
up. :) Sprites are rendered with scaling and additive transparency
(explosions and the sun flare) and of course also with vetical
The game itself is a basic mission based / story-driven shoot 'm up.
In case you own a 7650 / 3650: A demo can be downloaded here:
BTW, if these shots inspired you: Overloaded is looking for a talented
artist and a coder that can handle 'challenging devices'. A 'Jaap 2'
would be fine (although I don't wanna raise one again, Jaap hardly was
housebroken ;) ). Overloaded is located in Amsterdam, the Netherlands.
We write stuff for mobile devices, at the moment primarily advanced
phones such as the 7650, and soon the Microsoft Smartphones.