Basically this is a 2d b-spline editor and when you've put 4 (or more) control-
points a sample is created in memory (currently limited to 1 sec). The sample
gets it's amplitude from the y-axis of the points on the spline and it's
frequency from the difference in the x-axis. So by moving two control-points
closer you increase the frequency between them and so on...
You can also model another spline which will then be the lower-bound of the
Anyway I post it as an IOTD because I found it quite amusing to create
different sounds. The kind of sounds you can create (ASFAIK) are the kind you'd
find in old-school space shoot'em ups.
Currently you can't save, load or export sounds to wave, so it's quite useless.
I plan to add that in a near future though.
I use FMOD to play sounds, I could've used DirectSound,
but I really like FMOD. It's possible you need some FMOD-dll to run it though.
You can download the program at http://www.rotd.org/amag/files/ssc.zip