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Submitted by Bjorn and Johan, posted on December 06, 2002




Image Description, by Bjorn and Johan



We are two students from Linköping, Sweden, that are working with our master thesis on game-AI and bot-development. As a part of the project we have developed an application (Total Unreal Studio,TUS) that is a platform for Unreal Tournament bots. The application supports several bots in a squad that work together. The squad then executes maneuvers that the bots in the squad carry out. The maneuvers that we have implemented is room-clearing, direct-attack, sneak-attack, regroup and pullback (leapfrog).

The top screenshot show the visual studio inspired GUI of the program that has a OpenGL display window where you can follow the bots, check bot-paths, watch node/waypoint information like snipingspot quality etc.

The in-game screenshot is from a Total Operation level where you can see six connected bots that work together in a squad.

TUS is created around the gamebots interface, developed at Carnegie Mellon University, that make it easy to send commands and receive messages to/from a Unreal Tournament server. We are however using a modified version because we are using the Infiltration mod for Unreal Tournament. We also know that work on a version of the gamebots interface for UT2003 is in progress.

At our website you can find the sourcecode and and more screenshots.

/Bjorn and Johan


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