This is an employment demo I have been developing on and off over the
past year in OpenGL. The demo was created with the help of several
artists, and myself as the programmer.
The demo is now at a significant stage in its development. There are
some bugs remaining but overall I think its a pretty solid demo.
The terrain is a dual layer heightmap with limited adjustability of the
x and y components. Ground is rendered using tiling techniques with
tiles created on the fly and then cached on the video card.
In game world editor (disabled in public version)
triangle normal grouping and culling
Paging terrain data in and out of PVS
Demo download and additional larger screenshots on my website: