In january this year Olivier Zegdoun sent this picture to flipcode IOTD.
Two weeks later, a fellow flipcoder, Jurgen Van Gael, joined this
project after a short meeting at the millia in Cannes and started
co-developing this project.
The major coding changes over the last 10 months on this project are:
Object Oriented Framework
Last summer 3 new people joined the project to fill in the art holes.
Currently Andrew (Modeller) is providing us with awesome models for our
underwater universe. Alexander has been working very hard to get
different sounds & music in the game. And finally Mark has also joined
the project to implement new environment for De Profundis by working on
plants & animals.
The future is promising! After having released the demo we already
started working on new features. What to expect:
Maybe even some modding support: our biggest problem at the moment is
lack of tools but work is underway to improve that.
Feel free to download the demo at our website:
Jurgen Van Gael