3DShadows is the application I created for my diploma-thesis which covers
real-time shadows. It works like a simple modeller where you can place and
modify objects and light sources. You can select one of three
shadow-algorithms (planar shadows, hw shadow-mapping and shadow-volumes) to
see how each of the algorithms behaves under special circumstances.
I developed this application by using MFC as the application framework and
OpenGL for rendering.
The development environment was VC++ 6, Windows 2000 Professional with a
GeForce3 graphics adapter and the current NVIDIA reference driver (30.82)
You can download 3DShadows here: