This image is from my game in development called Proxima Rebellion. It will
feature combat action and some strategy with land, air and sea units. It is
currently in a very early but playable stage of development.
The program was written in C++ using Microsoft Visual C++ 6.0, and uses
DirectX 8.1. OpenGL compatability may be planned in the future.
The project began back in December of 2001 simply as a way for me to learn
my way around Direct3D, and as a challenge to myself to see if I could
really implement such things as 3D rendering, collision detection, physics
and AI. The design goals for the game continue to evolve and become more
ambitious as I progress and learn more. So far it has been a very
challenging and educational experience. I have a degree in Electrical
Engineering, which has given me the strong foundation in the mathematics
necessary for developing a 3D game.
While the game is fairly simple and action-oriented in its current demo
form, I hope to add elements of strategy in the future to eventually make it
a hybrid shooter/RTS game along the lines of Battlezone and Uprising, with a
little inspiration from the classic Carrier Command.
The website for the game is at http://home.nycap.rr.com/bser/game.htm. An
early stage concept demo is available for download.
Contributing artists' websites are at http://www.lizard.clara.net and